A Berylium interface to a MOO.
Imagine a networked text adventure, built by (and buildable by) its denizens. If the people building it are really talented, and the people in it are really interesting, it can be addictive. (Actually, MOOs are addictive even if they are not necessarily entertaining, because they are by nature escapist.)
The Design of Online Communities (CS6470 at Georgia Tech) will bring you up to speed on social software. This is a class by Amy Bruckman, a giant in the field since her days at the MIT Media Lab. Her syllabus recommends several other of her writings.
My Tiny Life: A Rape In Cyberspace by Julian Dibbell will give you some important clues into the rich societies that can be formed in multi-user constructionist evironments. Other readings at his site are recommended, if you can figure out how to get to them.
The Lessons of Lucasfilm's Habitat by Morningstar and Farmer tells a long story short about an early experiment in GUI virtual reality-- one that was way ahead of its time, like all good things.
Here is a log entry about it.
This is the first step on the Berylium side, becuase it gives us an HTTP interface to the sorts of objects one might find in a Moo.Curious Yellow. Also, creation of robots designed to prevent such attacks and/or retake stolen resources.
This is a big game of distributed "capture-the-flag". Can we do it?
This is the last page of Moob.